To many, it was disappointing to see that the newest game from From Software wasn’t a sequel to Bloodborne or a title in the tone and atmosphere of the Dark Souls series.

Anyway, it looks like Sekiro: Shadows Die Twice won’t be such a big departure from the pillars that have made the Japanese developer so popular among the souls like fans.

“Whereas the other [player] who just likes to rush in there, go katana-on-katana and feel that blade-to-blade, blow-by-blow gameplay, they’re going to feel that intensity. They’re going to get that really high-level challenge that’s probably even more challenging than previous From games. So we feel everyone’s going to be able to have something to suit them,” Hidetaka Miyazaki told Gamespot.

“We think the level of enjoyment is going to really vary and be very broad from player to player. If you are that player who likes to take their time and carefully piece things together and learn the enemies’ weaknesses and positioning and observe everything, you’re going to have a great time.

It’s that sense of discovery as you explore the three-dimensional maps – you’re going to find something, maybe a new prosthetic tool that makes you think, ‘Hey, why don’t I use this against that enemy?’ When that clicks and when it works, that’s going to be the sense of satisfaction for that player.”

Sekiro: Shadows Die Twice will launch in 2019 for PC, PS4, and Xbox One.