Shovel Knight Dig is out of the pipeline and is accompanied by an update. Yacht Club Games released the title yesterday, and the first impressions of the game are pretty positive. This version brings a bunch of bug fixes, improvements, and adjustments. The developer company also warns players that some patch notes may contain light spoilers for the game. So, here’s everything with the new Shovel Knight Dig 1.1.0 update.

Shovel Knight Dig 1.1.0 Update Patch Notes

Current Version

Nintendo Switch

  • 1.0.8

Steam

  • 1.1.0

Apple Arcade

  • iPhone: 1.0.0
  • Mac: 1.0.0
  • Apple TV: 1.0.0

Version 1.1.0

General

  • Fix – Misalignment of the icons in the language menu
  • Fix – Sometimes, leaderboard scores would report as a 0 score
  • Fix – Sometimes accessories wouldn’t display for leaderboard scores
  • Fix – Gatronomole would sometimes sell duplicate items within the same stage
  • Fix – Drill Knight Elite Guards would sometimes not attack you during an ambush
  • Fix – Adjusted side rooms to prevent non-progs
  • Fix – After purchasing a Relic Key from Hoofman, the game will save the purchase
  • Fix – Localization Bugs
  • Fix – Issues with Fenix Feather causing problems with and boss rights under certain conditions
  • Fix – Spore Knight boss music playing old track
  • Fix – Fixed a phantom option existing within the options screen on the campfire hub
  • Fix – No longer able to pause the game on the surface when the iris-put effect is active
  • Fix – Autostep is no longer disabled when holding the attack button
  • Fix – Atlius following you no longer leads to less side room variety
  • Fix – Floating platforms no longer snap into place when returning from a room transition
  • Fix – Occasions where Altius appears clips into wall art where treasure chests are placed in tiny rooms.
  • Fix – For end-area SFX
  • Improvement – Spore Knight boss fight adjustments
  • Improvement – Level design adjustments for Secret Fountain
  • Improvement – The game will now pause if your controller becomes disconnected
  • Improvement – Drill Capsule favors player proximity with long-reaching weapons

Shovel Knight Dig Update: VERSION 1.0.8

  • Fix – Occasional crash when killed by the Drill
  • Fix – Selection box alignment in controller button-binding menu
  • Fix – Too many rats swarming in mushroom ambush room
  • Fix – Falling rocks could sometimes inadvertently kill a swarm of Propeller Rats
  • Fix – Gastronomole, on rare occasions, does not appear at his station
  • Fix – Improper scaling on some accessory icons
  • Fix – Troupple Familiar could sometimes be prevented from healing you when interrupted during a heal.
  • Fix – Some dialog UI was present even after the dialog was complete
  • Fix – Item physics interactions with War Horn
  • Fix – Various soft locks that the player could experience during specific room generations
  • Fix – Instances where only 2 of 3 gold gears would generate in a stage
  • Fix – Localization bugs and improvements to clarify the text
  • Fix – Issues with unintended behavior for some relics
  • Fix – Inconsistent leaderboard stage displays
  • Improvement – General level design changes for Magic Landfill
  • Improvement – General level design changes for Smelt
  • Improvement – General level design changes for Hive
  • Improvement – General level design changes for Water
  • Improvement – Attacking Death Bags will recover them
  • Improvement – Adjusted difficulty for some bosses
  • Improvement – Familiar/Follower movement alignment
  • Improvement – General level design improvements for mini Shovel Knight in Mushroom
  • Improvement – Pause menu navigation and alignment improvements

Switch

  • Improved Loading Times and Performance

Shovel Knight Dig is available now on Switch, PC via Steam, and Apple Arcade. For more information regarding this patch, visit the official developer site.