Update 12.35 for SMITE has arrived and here are all the changes and improvements mentioned in the patch notes. The massive list of patch notes coming to SMITE will add a lot of Runescape content with update 12.35. Update 12.35 for SMITE goes live on November 15, and will bring a whole host of new skins, balance changes, and the Runescape event in the patch notes. Here is the complete list of patch notes coming to SMITE with update 12.35.

SMITE Update 12.30 Runescape Patch Notes

Event Skins

  • Purchasing two or more RuneScape Skins will grant you another Cape and purchasing all Skins will grant you a RuneScape Cosmetic bundle!
  • RuneScape Skins:
  • Rune Armor Bellona
  • King Black Dragon Cerberus
  • Wise Old Man Merlin
  • Gnome Child Vamana
  • Blessed Dragonhide Neith

Skin Quest Description

  • There are some special RuneScape Event quests that require you to use a RuneScape Skin to complete. Completing these will also grant Capes!

Capes features

  • Each RuneScape Skin will come with its own Cape! Capes are new cosmetic items and can only be equipped on RuneScape Skins! There are multiple ways to collect RuneScape Capes! You can also quest for the many Skill Capes that can be found in RuneScape! Check the achievements tab or the Capes tab in the event to see what kind of Capes you can quest for!

Text Feature

  • Lastly, don’t forget to check out RuneScape Music and Text, Yep, just like you would in RuneScape! Just type in the same command!
  • Colors:
  • yellow, red, green, cyan, purple, white, flash1, flash2, flash3, glow1, glow2, glow3
  • Effects:
  • wave, wave2, shake, slide, scroll

Free Quests

  • This Event also has FREE Quests which reward RuneScape Cosmetics! Make sure to go back to the Quest Page to claim the reward!

Battle Pass: Cyber Tokyo  (600 gems)

  • Rune Armor Bellona

  • King Black Dragon Cerberus

  • Wise Old Man Merlin

  • Gnome Child Vamana

  • Blessed Dragonhide Neith

  • Colors:

  • yellow, red, green, cyan, purple, white, flash1, flash2, flash3, glow1, glow2, glow3

  • Effects:

  • wave, wave2, shake, slide, scroll

  • Colors:

  • yellow, red, green, cyan, purple, white, flash1, flash2, flash3, glow1, glow2, glow3

  • Effects:

  • wave, wave2, shake, slide, scroll

  • yellow, red, green, cyan, purple, white, flash1, flash2, flash3, glow1, glow2, glow3

  • wave, wave2, shake, slide, scroll

Cyber Tokyo Battle Pass

Battle Pass: Cyber Tokyo Plus  (1200 gems)

Paid Track Items:

  • Tokyo Knight Ares
  • Spectral Oni Cliodhna
  • Mecha Empress Hera
  • Cutesy Mecha Empress Avatar (Inside Cutesy Avatar Chest)
  • Cyber Tokyo Loading Frame
  • Tokyo Knight Loading Screen
  • Tokyo Knight Announcer Pack
  • Neon Ink Recall Skin
  • Neon Ghoul Ward Skin
  • Neon Tiger Jump Stamp
  • Mecha Empress Loading Screen
  • Cyber Tokyo Level Up Skin
  • Neon Shields Global Emote

Free Track Items

  • Rogue Cyborg Izanami
  • Tokyo Knight Avatar
  • Neon Demon Death Stamp
  • Spectral Oni Avatar
  • Cyber Tokyo Music Theme
  • Android Player Title

SMITE NIGHT

  • Overview:

  • Week 1 – Domination

  • The Domination Map has undergone some improvements and is BACK for SMITE Night as well as enable for custom games. See the game modes section for more details on how this map has changed!

  • Week 2 – Siege

  • Week 3 – All Out Slash

  • Week 4 – Corrupted Arena

  • Rewards:

  • Week 1:

  • Fall Leaves Jump Stamp

  • Odyssey: Soaring Isles BONUS Chest

  • Week 2:

  • SMITE NIGHT Avatar Chest

  • Pick Your Own God Chest

  • Week 3:

  • SMITE NIGHT Emote Chest

  • SMITE NIGHT Cosmetic Chest

  • Week 4:

  • SMITE NIGHT Voice Pack Chest

  • 3 day Account Booster

  • Milestone:

  • Fall Leaves Level Up

  • SMITE NIGHT Skins Chest

  • The following Default God Avatars will become available in this update:

  • King Arthur

  • Merlin

  • Jormungandr

  • Horus

  • Set

  • Olorun

  • Persephone

  • Yemoja

Bug Fixes

UI

  • Fixed an issue with the Iron Tyrant Loading Frame not animating correctly with the Masters Joust emblem
  • Fixed an issue with the Diamond DemiGod Global Emote FX not working

Localization

  • Fixed an issue with Jade Mountain Helm missing the + text on Magical Power in the Spanish version
  • Fixed an issue with Maui’s third ability tooltip text appearing blank in the Spanish version
  • Fixed an issue with Amulet of the Stronghold and Amulet of Silence having broken tooltip text descriptions in the Spanish version

General Gameplay

  • Fixed an issue where Gods could use abilities while Aegis was activated

  • Ranked Duel

  • Fixed an issue where Starter Items could still be purchased

  • Domination

  • Fixed an issue where Gods could get stuck on collision

  • Fixed an issue where Jormungandr could get stuck inside of walls during his Ultimate

Gods

  • Maui
  • Fixed an issue where he could become locked out of using Basic Attacks and Abilities and wouldn’t pull enemies the full duration when using Master Fisherman at low Mana
  • Fixed an issue where he wouldn’t animate correctly at times when targets were pulled and could damage two Gods if the first God died on hit
  • Fixed an issue where he had red eye textures on his Sun Tamer and Ascended skins
  • Fixed an issue where his health bar would slide forward with his arm when using his Ultimate
  • The Morrigan
  • Fixed an issue when as transformed into Maui, dying during the pre-fire of his Solar Swing ability would lock her player camera once she respawned
  • Ares
  • Fixed an issue across all skins where his sword was not staying in its intended location during some animations
  • Neith
  • Fixed an issue where she could use Purification Beads during her Ultimate ability channel which interrupted her animation
  • Yemoja
  • Fixed an issue where her Ultimate could move Apophis in Slash
  • Medusa
  • Fixed an issue with the FX being hard to see for the Acid Spray on her Gazing Archon skin
  • Fafnir
  • Fixed an issue where he could leap during his Ultimate transformation
  • Persephone
  • Fixed an issue where she could cast abilities while in her Passive state
  • Ne Zha
  • Fixed an issue where on minimum graphic settings he was is missing the CC Immune Glow on his Diamond skin

Items

  • Manticore’s Spikes
  • Fixed spike drop inconsistencies for multiple God abilities:
  • King Arthur’s Charged Ultimate ability dropping two spikes
  • Hercules Earthbreaker
  • Susano Wind Siphon
  • Baba Yaga Home Sweet Home knockback

9.11 Balance Goals

  • Here are the goals for 9.11 and the buffs/nerfs that contribute to those goals. Note that some changes might be listed twice as they can contribute to more than one goal.

Mage Early Game Shift (Buffs)

  • Mages have become a rare occurrence at SPL level play, and in this update we are making some big changes to help address this. As the primary focus for this update, a lot of other entire sections also affect it. Nerfing Mid Hunters will function as a Mage buff, but Mages will also be receiving a set of direct buffs specifically focusing on issues they face in the early game at higher skill tiers. Multiple underperforming Mages are seeing buffs with special priority paid to those who were nerfed in 9.4. And Finally, The Morrigan will be nerfed as she is already the top performing SPL Mid Mage and she will also benefit from these other changes. She needs to be nerfed to open up the lane for more mages.
  • Includes:
  • Mid-Hunter Nerfs
  • Late Game Burst Damage Nerfs
  • Red Buff Conquest Jungle Monster Nerf
  • Bancroft’s Claw Nerf
  • Vampiric Shroud and upgrades reworks (stats only reworks)
  • Sands of Time Buff
  • Soul Gem Buff
  • Chronos Pendant Buff
  • Hera, Nu Wa, Agni, Zeus, Discordia, Anubis, and Scylla Buffs.
  • The Morrigan Nerf
  • Late Game Burst Damage Nerfs
  • This update has multiple early game buffs for underperforming archetypes. We are applying an intentional shift here to help these archetypes perform better in the earlygame, which increases their likely viability, while also nerfing their late game, which limits their top end performance. This affects Mages, Mid-Hunters, and Assassins.
  • Includes:
  • Titan’s Bane Nerf
  • Obsidian Shard Nerf
  • Staff of Myrddin Nerf

Mid Hunter Nerfs

  • A key part of keeping mages out of Mid is the hunters that are currently dominating there. We are nerfing the top Mid Hunter as well as the items mostly used by Mid Hunters to help facilitate the Mage buffs in this lane.
  • Includes:
  • The Crusher Nerf
  • Titan’s Bane Nerf
  • Ah Muzen Cab Nerf

Warrior Solo Buffs

  • Guardians have a firm grasp on the Solo Lane and we are looking to swing the favor back toward Warriors. There has also been feedback that Physical Protection options are lackluster and make it hard for Warriors to counter Assassins and Hunters, so we are buffing the amount of Physical Protections on multiple Warrior Items.
  • Includes
  • Warding Sigil Buff
  • Runic Shield Buff
  • The Sledge Buff
  • Berserker’s Shield Buff
  • Mystical Mail Buff
  • Thorns Relic Buffs
  • Hades Nerf
  • Sun Wukong and Gilgamesh Buffs

Support Buffs

  • Guardians have also reported feeling the effects of the late game, so they should also get some relief from the %Pen item nerfs. Additionally we are buffing two of their most core items right now to make sure they can be the Tanks their teams need, fulfilling this role is more important than item diversity. And finally we are introducing a large set of buffs to underperforming Relics that could make a big difference on Support play styles.
  • Includes:
  • Late Game Damage Burst Nerfs
  • Utility Relic Buffs
  • Spirit Robe Buff
  • Gauntlet of Thebes Buff
  • Sylvanus and Xing Tian Buffs

Duo Hunter Buffs

  • As we work hard to push hunters out of mid, we want to encourage their use in Duo and introduce a few buffs to help them out in their core role. Gilded Arrow will be the primary change that could impact the meta, by bringing back some of the strength of Critical Strike builds.
  • Includes
  • Gilded Arrow Buff
  • Diamond Arrow Buff
  • Griffonwing Earrings Buff
  • Ishtar, Danzaburou, Hachiman, and Chronos Buffs

Basic Attack Assassin Buffs

  • Immediately after the 9.5 changes we started to see Basic Attack Assassins way overperforming Ability Based ones. That has balanced out a lot since then, and recent buffs have put Ability Assassins clearly on top, so we are introducing a small buff to help even this back out.
  • Includes
  • Serrated Edge Buff

General Underperformers

  • Also a few general underperforming gods were buffed, even if they don’t fit into any of these specific categories.
  • Bastet and Cliodhna Buffs

SMITE update 12.35 patch notes bring the new Runescape event, Cyber Tokyo battle pass, and the Digital Loot pack. SMITE is available on PlayStation 4, Xbox One, Nintendo Switch, and PC. For the complete list of patch notes for SMITE update 12.35 including balance changes, visit the official website here.

  • The Domination Map has undergone some improvements and is BACK for SMITE Night as well as enable for custom games. See the game modes section for more details on how this map has changed!

  • Week 1:

  • Fall Leaves Jump Stamp

  • Odyssey: Soaring Isles BONUS Chest

  • Week 2:

  • SMITE NIGHT Avatar Chest

  • Pick Your Own God Chest

  • Week 3:

  • SMITE NIGHT Emote Chest

  • SMITE NIGHT Cosmetic Chest

  • Week 4:

  • SMITE NIGHT Voice Pack Chest

  • 3 day Account Booster

  • Milestone:

  • Fall Leaves Level Up

  • SMITE NIGHT Skins Chest

  • Fall Leaves Jump Stamp

  • Odyssey: Soaring Isles BONUS Chest

  • SMITE NIGHT Avatar Chest

  • Pick Your Own God Chest

  • SMITE NIGHT Emote Chest

  • SMITE NIGHT Cosmetic Chest

  • SMITE NIGHT Voice Pack Chest

  • 3 day Account Booster

  • Fall Leaves Level Up

  • SMITE NIGHT Skins Chest

Quality Of Life

  • King Arthur

  • Merlin

  • Jormungandr

  • Horus

  • Set

  • Olorun

  • Persephone

  • Yemoja

  • Fixed an issue where Starter Items could still be purchased

  • Fixed an issue where Gods could get stuck on collision

  • Fixed an issue where Jormungandr could get stuck inside of walls during his Ultimate

  • Fixed an issue where he could become locked out of using Basic Attacks and Abilities and wouldn’t pull enemies the full duration when using Master Fisherman at low Mana

  • Fixed an issue where he wouldn’t animate correctly at times when targets were pulled and could damage two Gods if the first God died on hit

  • Fixed an issue where he had red eye textures on his Sun Tamer and Ascended skins

  • Fixed an issue where his health bar would slide forward with his arm when using his Ultimate

  • Fixed an issue when as transformed into Maui, dying during the pre-fire of his Solar Swing ability would lock her player camera once she respawned

  • Fixed an issue across all skins where his sword was not staying in its intended location during some animations

  • Fixed an issue where she could use Purification Beads during her Ultimate ability channel which interrupted her animation

  • Fixed an issue where her Ultimate could move Apophis in Slash

  • Fixed an issue with the FX being hard to see for the Acid Spray on her Gazing Archon skin

  • Fixed an issue where he could leap during his Ultimate transformation

  • Fixed an issue where she could cast abilities while in her Passive state

  • Fixed an issue where on minimum graphic settings he was is missing the CC Immune Glow on his Diamond skin

  • Fixed spike drop inconsistencies for multiple God abilities:

  • King Arthur’s Charged Ultimate ability dropping two spikes

  • Hercules Earthbreaker

  • Susano Wind Siphon

  • Baba Yaga Home Sweet Home knockback

  • King Arthur’s Charged Ultimate ability dropping two spikes

  • Hercules Earthbreaker

  • Susano Wind Siphon

  • Baba Yaga Home Sweet Home knockback

Game Modes

Ranked Modes

  • Players in Masters and Grandmasters will reset to Diamond 1 and 2750 MMR
  • This will apply to Ranked Conquest, Ranked Joust, and Ranked Duel
  • No changes made to god leaderboards
  • No other changes will be made to players at lower ranks

Duel and Joust

  • These modes will be swapping their maps!
  • Duel will now take place on the Chinese Joust Map from Season 3
  • Joust and Ranked Joust will now take place on the Jade Corruption Map from Season 7
  • These maps have had their Map NPCs and Rules adjusted to match the intended mode (Jade Corruption now has 3v3 Map NPC stats, and Chinese Joust has 1v1 Map NPC stats.
  • Duel will still have all starter items disabled

Arena

  • The Arena Environment Art has been changed to Cthulhu’s Arena!

Conquest

  • Extended the Invader’s Curse deeper into both jungles
  • Manticore Nerf (Red Buff Holder)
  • Decreased base Max Health from 850 to 700
  • Decreased base Magical Protection from 16 to 8

Domination

  • General
  • Increased starting XP/Gold from Level 3 and 1500g to Level 5 and 3000g
  • Map Layout
  • Extra paths to the middle Capture Point have been carved through the center of the map
  • Buff camps have been moved to more accessible locations
  • Fountains and player spawn points have been moved up past the bridge

Portal Guards

  • Each team has a Portal Guard that players can teleport to from their base for quick access to one of the side Capture Points
  • Portal Guards swap sides of the map every 120 seconds
  • Slaying the enemy Portal Guard will disable their portal until the next swap occurs

SMITE Update 12.35 Updates Contd.

Buff Camps

  • Buff Camps now use Slash NPCs

Sand Guardians

  • Added pie-wheels to Capture Points to show capture progress and ownership
  • Sand Guardians no longer respawn until Capture Point Ownership changes
  • Sand Guardians no longer regenerate health
  • Reduced Sand Guardian aggro radius to match the capture point radius
  • Sand Guardians now use Joust Tower AI, they will not attack enemies outside of the Capture Point but will retaliate if hit by a ranged attack from outside of their range

Balance

General

  • We are going to communicate our balance changes in a new way this update. We will see how players react to this and potentially make it a pattern going forward. So let us know what you think!
  • Instead of breaking changes up into simply items and gods, grouped by class or alphabetical order, we will instead focus on more specific balance goals and then include all the buffs and nerfs relevant to each goal.

9.5 and TTK

  • There are players who express concerns at every buff they see since 9.5, worried that the effects of that update would be reverted. They really liked 9.5 and they fear going back to the high-risk gameplay we had before that.

  • There are also plenty of players who weren’t as excited for 9.5, and have been asking for constant increases in early game aggression since then.

  • 9.5 was focused specifically on making the early game of SMITE less punishing. The update was very successful at this goal, because we made pretty intense adjustments to ensure that.

  • In reality the best place for SMITE is likely someplace in between 9.4 and 9.5. Gameplay data shows that we are pretty far from “reverting” 9.5. The buffs we have applied to a fraction of gods and items buffed recently has a small effect compared to a 40% increase in base stats across 100% of the god roster.

  • As we continue with buffs in this update we want to acknowledge that we need to be able to buff gods, classes, and roles who are underperforming. We have done quite a few nerfs to offset a lot of these buffs, and we will continue to buff utility instead of damage when possible.

  • Decreased base Max Health from 850 to 700

  • Decreased base Magical Protection from 16 to 8

  • Increased starting XP/Gold from Level 3 and 1500g to Level 5 and 3000g

  • Extra paths to the middle Capture Point have been carved through the center of the map

  • Buff camps have been moved to more accessible locations

  • Fountains and player spawn points have been moved up past the bridge

  • Includes:

  • Mid-Hunter Nerfs

  • Late Game Burst Damage Nerfs

  • Red Buff Conquest Jungle Monster Nerf

  • Bancroft’s Claw Nerf

  • Vampiric Shroud and upgrades reworks (stats only reworks)

  • Sands of Time Buff

  • Soul Gem Buff

  • Chronos Pendant Buff

  • Hera, Nu Wa, Agni, Zeus, Discordia, Anubis, and Scylla Buffs.

  • The Morrigan Nerf

  • Mid-Hunter Nerfs

  • Late Game Burst Damage Nerfs

  • Red Buff Conquest Jungle Monster Nerf

  • Bancroft’s Claw Nerf

  • Vampiric Shroud and upgrades reworks (stats only reworks)

  • Sands of Time Buff

  • Soul Gem Buff

  • Chronos Pendant Buff

  • Hera, Nu Wa, Agni, Zeus, Discordia, Anubis, and Scylla Buffs.

  • The Morrigan Nerf

  • This update has multiple early game buffs for underperforming archetypes. We are applying an intentional shift here to help these archetypes perform better in the earlygame, which increases their likely viability, while also nerfing their late game, which limits their top end performance. This affects Mages, Mid-Hunters, and Assassins.

  • Includes:

  • Titan’s Bane Nerf

  • Obsidian Shard Nerf

  • Staff of Myrddin Nerf

  • Titan’s Bane Nerf

  • Obsidian Shard Nerf

  • Staff of Myrddin Nerf

  • The Crusher Nerf

  • Titan’s Bane Nerf

  • Ah Muzen Cab Nerf

  • Warding Sigil Buff

  • Runic Shield Buff

  • The Sledge Buff

  • Berserker’s Shield Buff

  • Mystical Mail Buff

  • Thorns Relic Buffs

  • Hades Nerf

  • Sun Wukong and Gilgamesh Buffs

  • Late Game Damage Burst Nerfs

  • Utility Relic Buffs

  • Spirit Robe Buff

  • Gauntlet of Thebes Buff

  • Sylvanus and Xing Tian Buffs

  • Gilded Arrow Buff

  • Diamond Arrow Buff

  • Griffonwing Earrings Buff

  • Ishtar, Danzaburou, Hachiman, and Chronos Buffs

  • Serrated Edge Buff

  • Bastet and Cliodhna Buffs