The 2.0.0 update will arrive for Splatoon 3, and here’s the complete list of changes and fixes that will be added with this patch. The game was released in the past months, and seems to have a regular update schedule. Nintendo EPD is set to release a pretty extensive version today and brings a bunch of changes, improvements, and adjustments to the game. As with every brand-new update, it’s recommended to install it for a better gameplay experience when it comes. Here’s everything new with the Splatoon 3 update 2.0.0.

Splatoon 3 Update 2.0.0 Patch Notes

Added Features, Feature Improvements, and Adjustments

Season and Catalog Changes

  • On November 30th, 2022, at 4:00 PM PST, data relating to the Chill Season 2022 will be added to the game. This includes:
  • A new catalog, and with it the new gear, titles, Splashtags, decorations, stickers, and emotes included therein.
  • About 50 new items were added to store product lineups.
  • Two new battle stages: Brinewater Springs and Flounder Heights.
  • A new Salmon Run stage: Marooner’s Bay.
  • Three new main-weapon types.
  • Ten new sets of existing main weapons paired with different sub and special weapons.
  • Thirteen new Tableturf Battle cards.
  • The ability to look at the content of your catalog has been added.
  • Players can check their catalogs by opening the main menu with the X Button, going to the Status tab, and selecting Catalog.

Changes to Multiplayer – Splatoon 3 Update 2.0.0 

  • Specifications for some main weapons have changed
  • Tri-Stringer
  • The size of the terrain area inked by falling spray has been increased.
  • The number of spray droplets generated when firing a distantly aimed shot has been increased.
  • Splatana Wiper
  • The width of the ink launched by horizontal slashes has increased by about 27%.
  • The size of the terrain area inked by falling spray has been increased, and it is easier to connect ink in an uninterrupted straight line.
  • Specifications for some sub-weapons have changed.
  • Angle Shooter
  • Initial velocity is about 20% faster, and the flight range has been extended.
  • Specifications for some special weapons have changed.
  • Zipcaster
  • Ink consumption when using the main weapon while the Zipcaster is active has decreased to about 67% of the previous.
  • Ink Vac
  • Damage of the return shot has been increased from 120.0 to 220.0.
  • This change is intended to increase the damage done to Big Bubbler and Rainmaker shields and to allow players to defeat opponents armored due to Squid Roll or Squid Surge.
  • Reefslider
  • Damage from the rush attack and from being caught up in the explosion at a short range has been increased from 180.0 to 220.0.
  • This change is intended to increase the damage done to Big Bubbler and Rainmaker shields and to allow players to defeat opponents armored due to Squid Roll or Squid Surge.
  • Tenta Missiles
  • After the launch is confirmed, the special gauge will now slowly decrease, and the special gauge will not be able to begin charging again until the gauge has completely drained from the previous use.

Bug Fixes

Fixes to Player Controls – Splatoon 3 Update 2.0.0 

  • Fixed an issue where standing on the edge of a sponge of the opponents’ color and jumping would let players do a jump of the same height as the regular ground.
  • Fixed an issue where a player being moved involuntarily by things like a Splash Wall or a Salmonid’s attack would cause them to not be shown in the proper position on another player’s screen.
  • Fixed an issue where players going into swim form on thin floors could allow some attacks to damage them from the opposite side of the terrain.
  • Fixed an issue where swimming on a wall and quickly doing a Squid Surge would allow the player to jump higher than intended when wearing gear with a lot of Intensify Action abilities.
  • Fixed an issue where doing a Super Jump onto a sponge would cause the player to land in midair.
  • Fixed an issue with shooters, blasters, dualies, and the Crab Tank’s ZR Button shots where aiming above or below horizontal while firing would cause the shots’ left-right scatter to be less than intended.
  • Fixed an issue where a player with a roller would not be bounced backward when their roller’s ground-rolling attack hit but did not splat an opponent.
  • Fixed an issue where the sound effect of a player using a roller, brush, or sloshier could be triggered twice on other players’ screens.
  • Fixed an issue where the sound effect of a player doing a dualie Dodge Roll could be triggered twice on other players’ screens.
  • Fixed an issue with the Bloblobber where lobbying blobs while touching certain terrain or while inputting certain controls could cause some of the blobs not to be lobbed correctly.
  • Fixed an issue where performing a dualie Dodge Roll immediately after landing from a Super Jump could result in the roll’s trajectory looking different to other players than that of the actual roll.
  • Fixed an issue where using a sub weapon after doing a Squid Roll from a wall or a Squid Surge while having a brella equipped would cause the brella to be shown in an unnatural position.
  • Fixed an issue when firing a stringer while in close contact with a metal grate where the stringer’s shots would be obstructed by the grate.
  • Fixed an issue with splatanas’ horizontal slashes where there was a difference in the vertical position of the collision detection between the center and the edges, and they did not align with the visual appearance.
  • Fixed an issue where pressing the ZL Button while preparing a charged slash with a splatana, then releasing the ZR Button before going into swim form would result in a horizontal slash instead of a charged slash.
  • Fixed an issue where a player who activated the Zipcaster while holding the R Button and then immediately releasing R would result in a sub-weapon being used despite the Zipcaster being in use, making the time of the Zipcaster’s continuous use shorter.
  • Fixed an issue where the Reefslider’s explosion animation would not be triggered on a player’s screen when another player used the Reefslider.
  • Fixed an issue where attacking the starting point of an inkrail with the Ultra Stamp would cause the game to slow down.
  • Fixed an issue where, when splatted while trying to charge the Rainmaker, the next time the player picks up the Rainmaker, it would fire a shot regardless of whether they were pressing the ZR Button or not.

Fixes to Multiplayer

  • Fixed an issue when using the directional buttons to pick a teammate to Super Jump to from the map where the target teammate would switch if even just a slight diagonal was input.
  • Fixed an issue where hitting the edge of a Splash Wall or brella shield with a blaster shot would deal damage to a player on the opposite side.
  • Fixed an issue when holding the ZR Button to roll ink along the ground with a roller where it would deal damage to a player behind a brella shield.
  • Fixed an issue when breaking an opponent’s brella shield while inking the ground with the ZR Button with a brush or roller where the player using the brush or roller would not be knocked back.
  • Fixed an issue where the Sloshing Machine’s spirals would deal damage to opponents on the opposite side of thin terrain.
  • Fixed an issue where an opponent’s bomb touching a brella shield at the same moment the brella closed would cause the brella not to take damage with the Splatoon 3 update 2.0.0.
  • Fixed an issue where splatanas’ melee attacks could deal damage to an opponent on the other side of thin terrain.
  • Fixed issues where placing a Splash Wall at certain locations could cause it to move to a slightly different position, float above the terrain, or disappear instantly.
  • Fixed an issue where a thrown Splash Wall or Wave Breaker would disappear if it touched an ally’s Crab Tank before being set up.
  • Fixed an issue where a Big Bubbler’s drone device being touched by a Wave Breaker’s wave would cause an animation to look like the drone was taking damage, despite not actually taking any damage.
  • Adjusted the color of the Reefslider’s attack-area indicator to fix an issue where certain ink-color combinations made it easy to be mistaken for the enemy team’s color.
  • Fixed an issue where Tenta Missiles passing within inches of terrain before impact would cause the impact predicter’s position to be shown in a different position than the actual impact.
  • Fixed an issue with sending Booyah! to charge a Booyah Bomb where pressing the button quickly could exceed the intended limit and charge the bomb rapidly.
  • Fixed an issue when charging a Booyah Bomb where power would charge at the instant an ally pressed Booyah! and made it so that power is charged when the light animation sent from the ally is sucked into the bomb.
  • Fixed an issue where a thrown Ultra Stamp would disappear if touched by an opponent’s Booyah Bomb blast wave with the Splatoon 3 update 2.0.0.
  • Fixed an issue where the Ultra Stamp’s collision detection would remain on the spot for a short while after the effect had ended.
  • Fixed an issue in the Splat Zones mode where the determination for the award “#1 Splat Zone Inker” was not being done correctly, resulting in the award being shown as though it had been obtained despite the player not actually being number one.
  • Fixed an issue in the Rainmaker mode where, when there is an enemy Splash Wall on top of the checkpoint, the Rainmaker wouldn’t be placed on the checkpoint even though the animation was played.
  • Fixed an issue in the Rainmaker mode where a player could earn the Record-Score Setter award even in cases where they headed for the opponents’ goal without the checkpoint having been broken through.
  • Fixed an issue in the Rainmaker mode when, in overtime, a checkpoint breakthrough and taking the lead happens at the same time, where if the player holding the Rainmaker is splatted by an opponent at the same instant they take the lead, the match would continue instead of the end.
  • Fixed an issue in the Rainmaker mode where if a teammate picked up the Rainmaker immediately after throwing a Tacticooler, the Rainmaker icon would be shown at the Tacticooler’s position.
  • Fixed an issue in the Eeltail Alley stage in Rainmaker mode where the DON’T RETREAT! the warning would be shown at a shorter distance than intended.
  • Fixed an issue in the Eeltail Alley in Tower Control, Clam Blitz, and Rainmaker modes where the underside of certain terrain could be inked to fill the special gauge.
  • Fixed an issue in the Undertow Spillway stage where certain walls, when inked by a bomb’s explosion, would be inked in locations that differed from the explosion.
  • Fixed an issue in Undertow Spillway where players standing on the glass floor could be damaged from the other side.
  • Fixed an issue in Undertow Spillway in Rainmaker mode where the DON’T RETREAT! the warning would be shown at a shorter distance than intended.
  • Fixed an issue in Mincemeat Metalworks in Rainmaker mode where the DON’T RETREAT! the warning would be shown at a shorter distance than intended.
  • Fixed an issue in Hagglefish Market in Rainmaker mode where the DON’T RETREAT! the warning would be shown at a shorter distance than intended.
  • Fixed an issue in Hagglefish Market in Clam Blitz mode where clam placements at the start of battle were not symmetrical.
  • Fixed an issue in Hammerhead Bridge where parts of players could clip into certain terrain.
  • Fixed an issue in Hammerhead Bridge in Rainmaker mode where the DON’T RETREAT! the warning would be shown at a shorter distance than intended.
  • Fixed an issue in Museum d’Alfonsino where inking on top of the central spinning floor would cause points to increase by double.
  • Fixed an issue in Museum d’Alfonsino in Rainmaker mode where doing a Squid Surge on certain height differences would cause the count to go up as though you had climbed that distance despite not actually having been able to climb it.
  • Fixed an issue in Mahi-Mahi Resort where Tenta Missiles’ impact-area predictor indicators would disappear when the water level changed.
  • Fixed an issue in Mahi-Mahi Resort where players on top of certain platforms could be damaged from the other side.
  • Fixed an issue in Mahi-Mahi Resort where walls at certain locations had a few parts that could not be inked.
  • Fixed an issue in Mahi-Mahi Resort in Rainmaker mode where the DON’T RETREAT! the warning would be shown at a shorter distance than intended.
  • Fixed an issue in MakoMart in Rainmaker mode where the DON’T RETREAT! the warning would be shown at a shorter distance than intended.
  • Fixed an issue in Inkblot Art Academy where players could jump to boards outside the stage.
  • Fixed an issue in Wahoo World where a certain location near the starting point would not allow players to swim even if it looked like it had been inked.
  • Fixed an issue in Wahoo World where the top of a certain pillar was treated as being outside the stage.
  • Fixed an issue in Wahoo World where using a Booyah Bomb in a certain place could cause players to be pushed into certain terrain by a revolving element.
  • Fixed an issue in Wahoo World in Rainmaker mode where jumping toward a certain different-height location could result in progress being counted as though the player had ascended it despite their not actually having done so.

Fixes to Salmon Run – Splatoon 3 Update 2.0.0 

  • Fixed an issue where another player’s Golden Egg was not being displayed when they were in swim form.
  • Fixed an issue where it could look to other players as though a player had a different weapon equipped than they actually did.
  • Fixed an issue where, immediately before the Xtrawave begins, players could use up their special abilities left over from Wave 3.
  • Fixed an issue when making a room with friends where, when the player that joined later pressed “Ready!” the player that made the room would leave it, and the game would be put in a state of being unable to progress.
  • Fixed an issue where the number of eggs collected for each wave as shown on the screen for job results was not being properly displayed in certain languages.
  • Fixed an issue with wipers where a horizontal slash’s melee attack would not deal damage to an enemy in contact with the player.
  • Fixed an issue where wipers could deal damage to Scrappers from the front.
  • Fixed an issue where a communications error would occur when hitting a Scrapper or a Gusher with multiple shots at the same time from a Grizzco Stringer.
  • Fixed an issue where explosions from the Reefslider or Splat Bombs could not deal damage to a Big Shot or a Cohock.
  • Fixed an issue where using the Inkjet right before the water rises would result in returning to a point beneath the water at the end of the jet-pack effect.
  • Made it so that if a player with a Golden Egg goes into swim form, the egg they have will show while using the Inkjet.
  • Implemented measures to prevent Snatchers from entering into terrain after collecting Golden Eggs.
  • Fixed an issue when a Steelhead is destroyed at the moment its bomb is thrown where the bomb would still be thrown despite the Steelhead’s defeat.
  • Fixed an issue where, when a Steelhead threw its bomb, a player in a location that a bomb was previously thrown to would be pushed out.
  • Fixed an issue where a Flyfish would suddenly close its container when the other container was destroyed.
  • Fixed an issue when a Flyfish’s container is destroyed immediately after its first missile is fired where the marker around players that shows they’re being targeted would not be shown.
  • Fixed an issue where the Steel Eel would target the closest player by measuring in direct lines, ignoring its movement route.
  • Fixed an issue when multiple Steel Eels have appeared where they would target the same player even though there were other players that could be targeted.
  • Fixed an issue where players could damage a Drizzler while it was covered by its umbrella.
  • Fixed an issue where the Golden Eggs that appeared when a Slammin’ Lid was defeated would appear in midair.
  • Fixed an issue where the Golden Eggs that appeared when a Slammin’ Lid was defeated would appear on top of the egg basket.
  • Fixed an issue where the Lesser Salmonids that appeared from the Slammin’ Lid would attack before landing on the ground.
  • Implemented measures to make clipping happen less frequently in response to the issue where Grillers would clip into terrain and deal damage to players standing on top of higher elevations.
  • Fixed issues in the Goldie Seeking event where players could get an extreme number of eggs or be unable to obtain eggs when damaging the Goldie.
  • Fixed an issue where eggs sucked up by the Mothership were still being counted as collected eggs on the Grizzco terminal and SplatNet 3.
  • Fixed an issue in Sockeye Station where the game could slow down when swimming on certain walls.
  • Fixed an issue in Sockeye Station where, when throwing a Splat Bomb at a certain location, it would remain there without exploding for a long while.
  • Made it so that players cannot stand on top of the switchboards installed in the walls.

Fixes to Story Mode

  • Fixed an issue with Alterna Site 4’s boss stage where players would clip through terrain in rare cases and get a loss.
  • Fixed an issue with Alterna Site 6 Stage 1 where enemies would not appear if the player took a certain route.
  • Fixed an issue with Alterna Site 6’s boss stage where players could clip through the terrain in rare cases and get a loss.
  • Implemented measures to prevent the game from crashing when playing on stages with Octoling enemies for a long time.

Fixes to Splatfests

  • Fixed an issue in Splatfest Turf War battles using the Color Lock option where the ink-color combination would not turn yellow and blue.
  • Fixed an issue where the game would crash at the end of a Splatfest Battle during the time period when Tricolor Battles would trigger.
  • Fixed an issue where changes to Splatfest Power immediately after starting a Splatfest Battle (Pro) would be too small.

Other Fixes – Splatoon 3 Update 2.0.0 

  • Fixed an issue where Hotlantis’s product lineup would change when the player’s catalog level went up and the player received their reward.
  • Fixed an issue where, after opening your friends list in the lobby or Grizzco and immediately switching to the Shoal, rooms created by nearby players would not be shown correctly.
  • Fixed an issue when trying to place a decoration against the inner wall of the locker where it would be judged as being outside the locker and its placement deleted.
  • Fixed an issue when placing a decoration in your locker where using the cancel option at a certain moment could result in the item being placed at an unnatural angle or placed in a position without enough space.
  • Fixed an issue when ordering gear from other players where “Already Ordered” would show erroneously when ordering gear from the same slot on the same player as a previously ordered item, even if the new item was different.
  • Fixed an issue where, when leaving gear ordered through Murch unpurchased and trying to order a different item the next day, the order list would be the same as it was on the previous day.
  • Fixed an issue with battling while using the “Primary Gear Abilities Only” option in private matches where it could appear on the results screen as though secondary gear abilities had been active.
  • Fixed an issue when viewing a battle replay on Mahi-Mahi Resort where the inking of the ground would not be reproduced correctly.
  • Fixed an issue in some languages where title options were not properly displayed in alphabetical order.
  • Fixed an issue that allowed players to have more gear ability chunks than the intended maximum of 999.
  • Fixed an issue that allowed players to have more card bits than the intended maximum of 999.

Splatoon 3 is available on Nintendo Switch. Check out the official Nintendo website for more information regarding this update.

  • A new catalog, and with it the new gear, titles, Splashtags, decorations, stickers, and emotes included therein.

  • About 50 new items were added to store product lineups.

  • Two new battle stages: Brinewater Springs and Flounder Heights.

  • A new Salmon Run stage: Marooner’s Bay.

  • Three new main-weapon types.

  • Ten new sets of existing main weapons paired with different sub and special weapons.

  • Thirteen new Tableturf Battle cards.

  • Players can check their catalogs by opening the main menu with the X Button, going to the Status tab, and selecting Catalog.

  • Tri-Stringer

  • The size of the terrain area inked by falling spray has been increased.

  • The number of spray droplets generated when firing a distantly aimed shot has been increased.

  • Splatana Wiper

  • The width of the ink launched by horizontal slashes has increased by about 27%.

  • The size of the terrain area inked by falling spray has been increased, and it is easier to connect ink in an uninterrupted straight line.

  • The size of the terrain area inked by falling spray has been increased.

  • The number of spray droplets generated when firing a distantly aimed shot has been increased.

  • The width of the ink launched by horizontal slashes has increased by about 27%.

  • The size of the terrain area inked by falling spray has been increased, and it is easier to connect ink in an uninterrupted straight line.

  • Angle Shooter

  • Initial velocity is about 20% faster, and the flight range has been extended.

  • Initial velocity is about 20% faster, and the flight range has been extended.

  • Zipcaster

  • Ink consumption when using the main weapon while the Zipcaster is active has decreased to about 67% of the previous.

  • Ink Vac

  • Damage of the return shot has been increased from 120.0 to 220.0.

  • This change is intended to increase the damage done to Big Bubbler and Rainmaker shields and to allow players to defeat opponents armored due to Squid Roll or Squid Surge.

  • Reefslider

  • Damage from the rush attack and from being caught up in the explosion at a short range has been increased from 180.0 to 220.0.

  • This change is intended to increase the damage done to Big Bubbler and Rainmaker shields and to allow players to defeat opponents armored due to Squid Roll or Squid Surge.

  • Tenta Missiles

  • After the launch is confirmed, the special gauge will now slowly decrease, and the special gauge will not be able to begin charging again until the gauge has completely drained from the previous use.

  • Ink consumption when using the main weapon while the Zipcaster is active has decreased to about 67% of the previous.

  • Damage of the return shot has been increased from 120.0 to 220.0.

  • This change is intended to increase the damage done to Big Bubbler and Rainmaker shields and to allow players to defeat opponents armored due to Squid Roll or Squid Surge.

  • This change is intended to increase the damage done to Big Bubbler and Rainmaker shields and to allow players to defeat opponents armored due to Squid Roll or Squid Surge.

  • Damage from the rush attack and from being caught up in the explosion at a short range has been increased from 180.0 to 220.0.

  • This change is intended to increase the damage done to Big Bubbler and Rainmaker shields and to allow players to defeat opponents armored due to Squid Roll or Squid Surge.

  • After the launch is confirmed, the special gauge will now slowly decrease, and the special gauge will not be able to begin charging again until the gauge has completely drained from the previous use.