Space engineers, mechanics, and scientists will need to take a breather from Stationeers for a quick update. The science fiction base-building simulator has launched a set of bug fixes that players can download now. Developer RocketWerkz (the team behind Icarus) took time to work on several aspects of the game that adhere to the new update. In order to provide an improved experience while in early access, RocketWerkz worked on the trader contact list, Stationpedia, errors with the Atmospheric Network, and issues concerning load times. Below will be the complete change log for Stationeers v0.2.3773.18265 (or the New Year Bugfixes, according to the game’s Steam page).

Stationeers New Year Bug Fixes and v0.2.3773.18265 Update

Change Log v0.2.3773.18265

  • Fixed a typo in the tutorial mission
  • Fixed plant stabilizer arrows being emissive when the appliance is off
  • Added custom project view editor tool for better project searching
  • Fixed new trader contacts not displaying after leaving and loading a game
  • Fixed stationpedia only returning one result when paused
  • Fixed Atmospherics Devices go into an error state when adding pipes to one of their input or output networks.
  • Fixed Pipe Network Atmospheres sometimes not being saved when the pipe network was being modified during the saving process.
  • Fixed Error when trying to modify a mixerGroup property on an audioSource that is in the process of being destroyed.
  • Fixed Heat exchangers stop working when an attached pipe network is modified.
  • Fixed Plant Analyser not being able to scan Hydroponics Device
  • Fixed missing mushroom spore bag thumbnail
  • Fixed satellite power dial not showing correct tooltip text
  • Fixed plants drinking and breathing while dead
  • Fixed game hanging at ~90% while trying to start game while hosting
  • Fixed issue with satellite dish not setting its closest contact correctly, which prevented logic values signal ID and Signal strength from returning expected values, signal strength returns as -1 until contact is resolved, and the degrees offset after resolving(smaller numbers are closer).
  • Fixed SatelliteDish draws power from logic cable as well as power cable.
  • Fixed constructing pieces of landing pad when it is linked to a computer can throw an error.
  • Fixed Trader landing animation plays when loading a game with a trader already landed.
  • Changed trader depart check to use grid system check instead of physics call.
  • Fixed Trader shuttle not being lit by player headlight.
  • Fixed saves failing to load because of null blocking grids array
  • Fixed incorrect message when trading with no available credit card
  • Trader code clean up.
  • Changed Trader landing check from physics check to path trace.
  • Fixed role sometimes being none when hosting
  • Removed an external web request
  • Reverted StartServer from being async
  • Fixed Able to interact with logic chips behind closed roll cover.
  • Fixed Translucent shader not calculating correct shadows.
  • Fixed Ices lit from behind in lockers appear lit.
  • Fixed name missing on medium and large hangar door. Removed unused hangar door kit
  • Fixed Small Satellite dish is constructed with dish at incorrect horizontal rotation.
  • Fixed items incorrectly popping out of chute valve after building a new chute next to a closed and occupied chute valve
  • Fixed Incorrect pin-out n combustion centrifuge. (d0 pin was pointing to d1).
  • Created GameStrings for remaining un-localised strings in combustion centrifuge tool tips.
  • Fixed station contact tier dictionary from being cleared incorrectly

The developers go a little bit more in-depth with some of the significant changes in Stationeers update. You can view the notes in full here.

Stationeers was released onto Steam Early Access back on December 12 of 2017. The developers are continuing to tweak the revamped trading system for the game.

Be sure to stick around for more game updates, patch notes, and hot fixes from your favorite titles!